Here are a few comments of clarification:
- A "hard" hand is only one that either has no aces, or has aces which are forced to count as point, lest the hand destroy. A "soft" hand is only one with at least one ace, which might still count as one or eleven points.
- Having a hard 10 or 11, double for those who have more points compared to dealer, treating a dealer ace as 11 points. Particularly, double with 10 against a 2 to 9, along with 11 against 2 to 10.
- When the strategy says to double, but you have three or even more cards, or table rules do not let soft doubling, then hit, except stand having a soft 18.
- When the strategy says to surrender (16 vs. 10), however, you can't for whatever reason, then hit.
- When the strategy says to "not split, " then treat the hands features a hard total of 8, 10, or 20, based on the pair in question.
The cost of employing this strategy, compared to the basic strategy is just 0.14%, depending on liberal Vegas Strip rules. That is about the expense of one hand for each 10 hours of play.
The next table shows the plays where this tactic is incorrect. The plays are listed in order from the cost of the error. If you already the actual Wizard's Simple Blackjack Strategy, and wish to transform your game, start with the top from the list, and work your way down. Like in case you hit hard 12 against a 2, your error rate should go down by 0.0254%. Half the 0.14% error rate could be eliminated by learning just the top four plays.
Key to Table:
Technique for the Visually Impaired
Somebody wrote in my experience asking me to provide a blackjack technique for the visually impaired. He declared text to voice translators don't recognize my strategy images. Therefore for my visually impaired readers out there, the following is my simple strategy in text.
- Hit hard 8 or less.
- Stand on hard 17 or even more.
- Hit on soft 15 or less.
- Stand on soft 19 or even more.
- With 10 or 11, double for those who have more than dealer's up card (treating a dealer ace as 11 points), otherwise hit.
- Surrender 16 against ten.
- Split 8 and aces.
When the player hand does not fit among the above "always" rules, and the dealer features a 2 to 6 up, then play the following:
- Double on 9.
- Stand on difficult 12 to 16
- Double soft 16 to 18.
- Also divided 2's, 3's, 6's, 7's, as well as 9's.
When the player hand does not fit among the above "always" rules, and the dealer features a 7 to A up, then hit.